| 0 |
Foundation Models |
Transformer、Tokenization、Attention、Embedding;Pretraining;SFT;Preference Optimization;RL/RLVR;Fine-tuning、LoRA/PEFT;Distillation;Quantization;MoE;Long Context;Reasoning Model;Multimodal Model;Open-weight vs Closed Model;Autoregressive Model;Diffusion Language Model;Latent Reasoning;Domain Foundation Model;Model Merge;Adapter Composition |
模型能力究竟來自 Pretraining、Post-training、Reward 還是 Test-time Compute?何時需要 Fine-tune?小模型何時能取代 Frontier Model? |
| 1 |
Prompt Engineering |
System/Developer/User Instruction;Prompt Template;Few-shot;Structured Output;Role Prompt;Constraint Prompt;Prompt Versioning;Prompt Injection Boundary;Reasoning-model Prompting;Prompt Regression Test |
哪些問題能靠 Prompt 修正,哪些其實是 Context、Tool、Model 或資料問題?Prompt 如何版本化、測試與治理? |
| 2 |
Context Engineering |
Instruction Context;Conversation Context;Tool Context;Retrieved Context;Runtime State;User Profile;Context Selection;Compression;Compaction;Summarization;Context Offloading;Prompt Caching;Context Budget;Context Quality;Context Isolation |
每一步模型真正需要看到什麼?什麼資訊應保留、摘要、外部化或刪除?Context 污染與 Context Bloat 如何發現? |
| 3 |
Harness 與 Loop Engineering |
Agent Loop;模型呼叫;Tool Execution;結果回填;Hooks/Middleware;State Management;Sandbox;Context Management;Checkpoint;Retry;Termination;Artifacts;Feedback Loop;Runtime Enforcement;Control Plane |
相同模型放進不同 Harness,成功率會差多少?哪些功能應寫在 Prompt,哪些應由 Runtime 強制執行? |
| 4 |
Task Understanding 與 Dialogue Control |
Intent Detection;Entity/Slot Extraction;Goal Extraction;Constraint Extraction;Success Criteria;Ambiguity Detection;Clarification;Conversation State;Dialogue Policy;End-of-conversation;Escalation;Abstention |
如何把模糊自然語言轉成可驗證任務?何時應詢問、執行、拒絕、轉人工或結束? |
| 5 |
Knowledge 與 RAG Engineering |
Data Ingestion;Parsing;Chunking;Metadata;Embedding;BM25;Dense Vector;Hybrid Search;Reranking;Query Rewrite;Query Decomposition;Multi-hop Retrieval;GraphRAG;Agentic RAG;Text-to-SQL;Temporal RAG;Live Retrieval;Evidence Graph;Ontology/Semantic Layer;Citation 與 Provenance;Freshness |
Retrieval 失敗是找不到、排序錯誤,還是模型沒有正確使用證據?Vector RAG、GraphRAG、SQL、全文搜尋與即時資料如何選擇? |
| 6 |
Agent Memory |
Working Memory;Episodic Memory;Semantic Memory;Procedural Memory;User Memory;Task Memory;Experience Memory;Write/Read/Update/Merge/Forget;Memory Consolidation;Memory Distillation;Contradiction Resolution;Decay;Confidence;Scope;Consent;Portability;Isolation;Rollback;Provenance;Memory Security;Memory Evaluation |
什麼值得寫入長期記憶?誰決定寫、讀、改、忘?如何避免錯誤資訊永久污染記憶? |
| 7 |
Reasoning、Planning 與 Search |
CoT;Self-consistency;ReAct;Plan-and-Solve;ToT;GoT;Reflection;Critic/Verifier;Debate;Plan-Execute-Replan;Hierarchical Planning;Beam/Tree Search;MCTS;Adaptive Test-time Compute;Latent Reasoning;Budget-aware Reasoning;Overthinking Detection;Process/Outcome Supervision;Formal Verifier;Uncertainty;Calibration;Abstention;Tool-integrated Reasoning;Code-based Reasoning;Chain-of-Evidence |
哪些方法真正提升 Task Success,而不是只增加 Token?如何動態分配推理預算、驗證結果並判斷何時停止或放棄? |
| 8 |
Tools、Skills 與 Action |
Function Calling;Tool Schema;Tool Discovery;Tool Routing;Tool Selection;Tool Composition;Agent Skills;Code Execution;CLI;Shell;Browser Use;Computer Use;File Operations;API;Tool Error Recovery;Idempotency;Side-effect Control |
Tool 與 Skill 差在哪裡?如何設計模型容易正確呼叫的工具?何時使用 API、CLI、程式碼執行或 GUI 操作? |
| 9 |
Agent Control-loop Patterns |
Reactive Agent;ReAct;Router+Skills;Plan-and-Execute;Plan-Execute-Replan;Evaluator-Optimizer;Reflective Loop;Corrective/Repair Loop;RAG Loop;Autonomous Loop;Evidence-first Loop;Budget-aware Loop |
每個迴圈的狀態、停止條件與失敗恢復是什麼?如何避免無限迴圈、重複工作與錯誤自我強化? |
| 10 |
Agent Architecture 與 Orchestration |
Deterministic Workflow;Single Agent;Graph/State Machine;Supervisor-Worker;Orchestrator-Worker;Hierarchical Multi-Agent;Peer-to-peer/Swarm;Blackboard;Debate/Committee;Parallel Agents;Handoff;Distributed Agents;Human-Agent Team;Shared State |
Multi-Agent 何時優於 Single Agent?通訊與協調成本是否高於能力增益?誰擁有最終決策權與共享狀態? |
| 11 |
Protocols 與 Interoperability |
Native Tool Calling;Structured Output;REST/OpenAPI;Webhooks;MCP Stateless Core;MCP Tasks;MCP Apps;MCP Extensions;MCP Elicitation;A2A;Agent Skills Standard;AG-UI;A2UI;Agent Card;Capability Discovery;OAuth/OIDC;Server Discovery;Versioning/Deprecation;Remote Agent Delegation |
MCP、A2A、CLI、REST、AG-UI 與 A2UI 分別處理哪個層級?如何處理版本、身份、授權、能力發現與跨廠商協作? |
| 12 |
Long-running Agent Runtime |
Durable Execution;Persistent State;Checkpoint/Resume;Queues;Parallelism;Concurrency;Task Scheduler;Cron;Heartbeat;Event-driven Trigger;Background Agent;Timeout;Retry/Backoff;Idempotency;Compensation;Artifact Handoff;Context-window Rollover;Recovery |
Agent 執行數小時或數天時,如何跨 Context Window 延續?服務重啟後如何恢復?副作用如何避免重複執行? |
| 13 |
Evaluation 與 Observability |
Offline/Online Evals;Golden Dataset;Trajectory Eval;Tool-call Eval;Retrieval Eval;Grounding Eval;Environment-based Eval;Stateful/Temporal Eval;Long-running Monitoring Eval;Simulation-based Eval;Interactive/Multi-turn Eval;Synthetic User;LLM-as-Judge;Agent-as-Judge;Human Eval;Trace;Span;Cost/Latency;Regression;A/B Test;Shadow Mode;Failure Taxonomy;Macro Evals;Production Trace Replay;Side-effect Evaluation |
要評估最後答案、執行軌跡,還是實際環境變化?如何測量長任務、狀態、副作用、成本與工具錯誤? |
| 14 |
Security、Safety 與 Governance |
Direct/Indirect Prompt Injection;Jailbreak;Tool Poisoning;MCP Supply-chain Risk;Memory Poisoning;Data Exfiltration;Secret Leakage;Excessive Agency;Privilege Escalation;Least Privilege;Capability-based Security;Behavior-based Permission;Progressive Permission;Sandbox/VM;Egress Control;Runtime Monitor;Tripwire;Kill Switch;Dual Control;Approval;Audit;Rollback;Retention;Privacy;Multi-agent Collusion;AI Incident Response;Continuous Red Teaming;C2PA;Content Credentials;Watermarking |
模型遭攻擊後最多能做什麼?如何限制 Blast Radius?哪些動作必須人工核准?如何驗證內容來源並處理 AI 事件? |
| 15 |
Multimodal、Realtime 與 Generative Interface |
Image/Audio/Video Understanding;Multimodal Generation;Speech-to-Speech;Full-duplex Voice;Realtime Translation;Streaming Multimodal Input;Turn-taking;Backchannel;Barge-in/Interruption;Voice Activity Detection;Screen Understanding;GUI Agent;Computer Use;Generative UI;Malleable/Ephemeral UI;A2UI;Multimodal RAG;Multimodal Memory;Image/Video/Audio Editing;Character/Scene/Temporal Consistency;Asset Reference;Content Credentials |
多模態資訊如何進入 Context、Memory 與 Tool Loop?語音、GUI 與生成式介面如何處理延遲、打斷、驗證與一致性? |
| 16 |
Model Routing、Inference 與 Production Deployment |
Model Selection;Model Cascade;Fast/Reasoning Model Routing;Fallback;Open vs Closed;Cloud vs Local;On-device;Quantization;Distillation;KV Cache;PagedAttention;Prefix/Semantic Cache;Continuous/Dynamic Batching;Chunked Prefill;Prefill/Decode Separation;Disaggregated Serving;KV-aware Routing;Speculative Decoding;Parallel Decoding;Tensor/Pipeline/Expert Parallelism;Multi-LoRA Serving;Autoscaling;Admission Control;Rate Limiting;SLO/SLA;TTFT;ITL;Tail Latency;Throughput;Cost;Energy;Data Residency |
應以每 Token、每 Run 還是每次成功任務計算成本?如何在品質、TTFT、尾端延遲、吞吐量與能源間取捨? |
| 17 |
Learning 與 Self-improvement Loop |
Trace-to-Eval;Human Feedback;Model Feedback;Failure Clustering;Prompt Optimization;Tool Optimization;Skill Acquisition;Skill Evolution;Memory Consolidation;Synthetic Data;Harness Update;Continual Learning;Experience Replay;Data Flywheel;Rollback |
系統如何從真實失敗持續改善?哪些更新能自動化?如何避免自我改善造成 Regression、安全漂移或錯誤累積? |
| 18 |
AI Product 與 Human-Agent Interaction |
Autonomy Level;Trust Calibration;User Control;Progress Reporting;Explainability;Evidence Display;Approval UX;Undo/Rollback;Delegation;Notification;Proactive Agent;Personalization;Accessibility;User-controlled Memory;Cross-device Context;Human Override |
使用者如何知道 Agent 正在做什麼?如何設定適當自主程度?何時通知、詢問、靜默執行或轉人工? |
| 19 |
Data、Post-training 與 Reward Engineering |
Data Curation;Deduplication;Filtering;Data Contamination;Data Provenance;Synthetic Data;Preference Data;Trajectory Data;SFT;DPO/IPO/KTO/ORPO;RLHF;RLAIF;RLVR;RFT;Reward Model;Process Reward Model;Outcome Reward Model;Graders;Verifiers;Curriculum Learning;Self-play;Distillation;Differential Privacy;Reward Hacking |
模型能力提升究竟來自更多資料、更好的資料、更好的 Reward,還是更好的驗證器?如何避免 Reward Hacking、資料污染與訓練後退化? |
| 20 |
World Models、Simulation 與 Embodied AI |
Action-conditioned World Model;Interactive Environment Generation;Environment Dynamics;Spatial Intelligence;3D/4D Scene Understanding;VLA;Robot Foundation Model;Task Planning;Motion Planning;Sim-to-Real;Digital Twin;Synthetic Environment;Synthetic Trajectory;Multi-robot Collaboration;Embodied Safety |
AI 如何預測環境在動作後的變化?模擬環境能否取代部分真實資料?數位 Agent 與實體 Agent 的驗證和安全機制有何不同? |
| 21 |
Agent Identity、Delegation 與 Agentic Commerce |
Agent Identity;Agent Card;Capability Credential;Delegated Authorization;Typed Mandate;Intent Mandate;Cart Mandate;Scoped Token;Consent;Transaction Limit;Non-repudiation;Wallet;Payment;Checkout;Refund;Chargeback;UCP;AP2;ACP;Transaction Audit |
如何證明 Agent 代表誰行動?誰授權交易?權限、金額、商品與期限如何限制?交易出錯時如何撤銷、退款與稽核? |